PORTFOLIO
Hi!
Me!! Hi!!
I'm Sara! I live in Buffalo, NY with a background in Mechanical Engineering graduated from RIT in August 2023.
I enjoy taking on a large variety of projects that challenge and add to my skillset. Primarily, my specialty is 3d modeling in CAD software and I've expanded to hard surface modeling over time. With my models, I 3d print, animate, import into games, integrate lights, and more. My goal is to continue using my skillset to help create experiences for people. For the time being I mainly achieve this through creating gifts and sharing my work.
Below are examples of my mentioned 3d work, as well as my previous work in lighting design (ETC EOS) <3
Everything shown and pictured is 100% my own work unless otherwise mentioned
* - Indicates commissioned work
Justice: Mini Marshall Wall
Final Product
November 2024
This mini project is a small scale version of Justice's Marshall amp wall from their previous tours. It was modeled in Autodesk Inventor, printed with a clear PETG screen for the lights to shine through, and used an ESP32 connected to Resolume arena for pixel mapping.
Product Render
Wiring/Internals
Reference Picture (Cutback Live)
Sample animations
*Black Tiger Sex Machine: Skull Machine
Final tests pre-show
May 2024 -> September 2024
Goal: Create a light up skull mask for Kai Wachi to wear during b2b performances with BTSM, previous mask made him invisible on stage.
Solution: Old mask was scanned in using Polycam and reshaped in Blender. LED cutouts were formed into mask after testing/design stage then was printed on a Neptune 4 Max in Nylon, and finished with sanding and filling.
Since its debut in NYC, this has been featured in every Skull Machine show
Julien & Kai
Original Mask
Original, Final Prototype, Final Backup, Final Product
Main Prototype Build
*Black Tiger Sex Machine: Community Sword
Sword in Mulch
May 2023 -> June 2023
Goal: Create a sword prop based on BTSM's community sword for use in their pictures and Electric Forrest set, that could also come apart for travel.
Solution: Updated my previous fanart sword design to be assembled using integrated hardware. Some parts were redesigned to make painting easier as well.
In total: 3 versions of this sword have been created. My initial one in June 2023, and improved one for a fan/cosplayer in Dec/Jan 2024, and this one for BTSM themselves.
Sword Version 3
Sword Version 1
Version 3: Assembly Breakdown
Sword Version 2
BTSM PHOTOGRAPHS ARE NOT MINE --> https://www.instagram.com/karelchladek/
On Stage:
Lighting Controllers for LED Masks:
Skull Machine Case
August 2024 -> September 2024
After Skull Machines debut in NYC, I wanted to create a controller BTSM could use for pictures, since the one they had for their own helmets was limited by its LED count and couldn't light up all of the skull. I used this as an excuse to learn Arduino IDE, and eventually created a second one for my own BTSM helmet. I wrote code to cycle through a selection of different colors and a couple of animations. The final box has an Arduino Nano Every and 1 button.
Test set up
Inside Case
Same Program on both masks (different LEDs)
Personal Controller
Circuit Diagram: V2
Circuit Housing: V2 vs. V1
BTSM: Personal Helmet
Skull Machine, Lost Lands
July 2023 -> September 2024
I started this helmet a very long time ago, only for it to be shelved constantly for other projects. After completing Skull Machine, it only felt right to finally finish it for Lost Lands. The model was created in Blender using reference images and comparing it with a base model, and printed on my Ender 3 Neo Max in 3 pieces.
Skull Machine, Bathroom
Painting
Sanding
Bondo Filler
Beat Saber: Custom Sabers
V4 in game
Sword Model: Version 4 in Unity
Sword Model: Version 1 in Unity
V1 in game
October 2024:
Combining my interests of making swords and Beat Saber, I imported some of my modeling work into the game. To do this, I recreated my original BTSM sword design in blender, as well as a new version more accurate to some of their visuals. I followed a tutorial and template for the Unity aspects of this project, and it was a great intro into that program.
Keychains: Various Artists
Continual:
Trading and giving away little gifts is a large part of rave culture. I like to create unique keychains based on various artists for this. I don't own a printer with an AMS system yet, so each design is created to be assembled after printing.
Justice Marshall
Grabbitz Chess Piece
Crankdat Bottle Cap
Skull Machine
Goober: Show Visuals
Visual Reel
April 2024:
A good friend of mine played a debut set at Photo City Music Hall, to assist with the show experience I modeled and animated a few different visual loops that aligned with their interests/branding.
Audi Dashboard Visual
LED Cat Planet Visual
Older Projects:
2023 -> 2024
*Bills Sword
*Master Sword
Hollow World Sword (Kill the Noise)
Lighting Set-Up Grad Cap (Mine - 2023)
Infekt Character
Womp Portal Totem (Subtronics)
Lighting and DJ Set-Up Grad Cap (Friends - 2024)
Lighting Set-Up Grad Cap (Friends - 2024)
Bills Wooli Parody Kandi
LC Nametags - Hijinx Group Costume
Versa and Potaro Trinkets
Kill the Noise Kandi
Subtronics Tesseracts
Infekt Character Model
Grabbitz Katana
Justice x BTSM parody cross